"What to Watch" Wireframe and Concept
For: General Assembly Project
Date: 2015
Tools: Axure, Adobe Photoshop, Adobe Illustrator
During my time taking the UX Design course at General Assembly, I created the user experience for a fictional mobile app that would help users make decisions about what to watch on their various streaming services.
The project was comprehensive, consisting of conducting interviews and research, creating user flows and wireframes, and presenting the final product to the class.